Following GTA III's massive (and natural) success, Grand Theft Auto III features a fresh setting, a more character-driven story, and a world of smooth sandboxes that have been a favorite of the series to this day. increase. For those who want to relive the glorious days of the 1980s (and 2002), you can download the game from Google Play for just $ 5. The technical aspects of the
game and Rockstar's ambitious commitment to sandbox style aren't old enough. If you've recently played GTA-style games, Vice City looks clunky and simple. The downside is that the relatively low complexity of the game works well with the new mobile form factor, and you know what was burned out by Grand Theft Auto IV's "all for all" style (man's date, who?). You will appreciate the simplicity of being. And as a harbor, Vice City shines with powerful hardware.
Crime actually works pretty well
The story begins with Tommy Vercetti, a mafia man who has just been released from prison and assigned to a fast-growing crime case in Vice City. Players build a criminal empire by stealing cars, disabling drug trafficking, intimidating inflexible businessmen, and killing many. The story is surprisingly coherent and acts like a love letter to Scarface. Voice acting is certainly solid, and actors and actresses go far beyond the expressive power of digital avatars.
Compared to the old Grand Theft Auto III, Vice City adds a lot of depth, though it's not immediately obvious. A wider range of guns and cars (including motorcycles and helicopters) add icing on cakes to amazingly deep real estate and money laundering plans. After playing about half of the game, you will be able to purchase and upgrade properties, and as a result, make money. You can spend this money on more and better hideaways and better equipment. Combining more collectibles and side missions than can be swung at 12 gauge, Vice City provides approximately 30 hours of uninterrupted gameplay and at least 70 hours to completers.
The game is played from the perspective of a third party and the world is moved on foot or by car. The open world design gives players the freedom to roam Vice City, which consists of two major islands. The plot of the game is based on real people and events in Miami, including Cubans, Haitians, biker gangs, crack epidemics in the 1980s, Miami mob drug traffickers, and glam metal domination. The game was also influenced by the movies and television of the time, especially Scarface and Miami Vice. Much of the development work consisted of designing the game world for inspiration and time. The development team conducted extensive field research in Miami during the creation of the world. The game was released for PlayStation 2 in October 2002, for Microsoft Windows in May 2003, and for Xbox in October 2003.